//--------------------//
// Get the boxe sizes //
//--------------------//
BYTE #1 = 
BYTE #2 = TileMap Start

// Tile Map Y Start position for text
$D3AACB

// Tile Map X Start position for text
$D3AAC3


// For the ROM expansion to work
// Must change the ROM size header byte [ $FFD7 ]
// From $0B [ 16-mbit] to $0C [ 20-mbit ]